Even getting the game started was a magical thing. Games are about the journey, not the destination (which is usually death) PS: Games such as Bloodborne and Dark Souls are poetic experiences, in which you piece things together as you go along. It’s not Shadow of Mordor’s nemesis system, Dark Soul’s difficulty, Bloodborne’s lore and story-telling I hope there’s another achievement like the old days of hiding multiple corpses in the same haystack. That’s what made Assassin’s Creed fun Obviously that’s why we have difficulty sliders and settings, but it remains that gaming as a medium started out on coin-sucking arcade cabinets purpose-built with enough difficulty in mind to make it a true achievement when you win – but not simple .
Thursday, January 29, 2015
Achievements